(no subject)
Sep. 7th, 2022 11:29 pmJules is counting the days until she turns eighteen. Literally — she has an app on her phone with a countdown, set to hit 0 on February 28th, at which point she'll be a legal adult and can stop living in the stupid fucking Children's Home. Really, it's not the worst place. It's putting a major dent in her sex life, but at least the staff are all pretty nice, and even the other kids aren't terrible. She just hates it, being minded like a child, or like she's back in the Unit. That's the part that really gets to her, a piece of her past that she typically prefers to keep there, that she's spent the last two and a half months feeling newly haunted by.
She's not sure if that's better or worse than all the shit with Rue, though in all fairness, at least that's mostly just in her head, too. The two of them were friends before they were anything else, and the last thing Jules wants is to fuck up her life now. So she keeps a distance, and it hurts, but at least it's better than Rue hating her guts.
Everything, really, is just strange, neither good nor terrible, a weird sort of in-between that leaves her feeling deeply unsettled even now that she's been here for a while. And, for that, the best remedy she has is distraction. She's back to using dating apps again, names like Kindling and Poundr more than a little hilarious to her, and if she feels like she's regressing somewhat, undoing progress that she made, she ignores it. At least she's having fun. There's always her art, too, but bored and on a whim, she buys a copy of a video game that looks like a knockoff Animal Crossing, called, appropriately enough, Critter Junction.
As it turns out, knockoff is probably kind of unfair. It's really fucking fun, and super customizable even before she starts reading about different mods for it online. She's spent the past few weeks toying with it, seeing what she can do and what she wants to do, glad to have something to focus on that's engrossing but low-pressure. Today, that brings her to the park, handheld console on a picnic table in front of her and a sketchbook beside it. She won't have the measurements exact, but it helps to sketch out what she has in mind beforehand.
She's planned ahead, too, bringing a portable battery charger and the cord for the console with her. What she doesn't realize, though, until her phone chimes with a low battery warning, is that she's forgotten her phone charger. "Shit," she sighs, then glances up to see who else might be around, calling out to the first person she notices, a girl maybe a couple years older than she is. "Hey, sorry, you don't have a phone charger I could borrow for a few minutes, do you?"
She's not sure if that's better or worse than all the shit with Rue, though in all fairness, at least that's mostly just in her head, too. The two of them were friends before they were anything else, and the last thing Jules wants is to fuck up her life now. So she keeps a distance, and it hurts, but at least it's better than Rue hating her guts.
Everything, really, is just strange, neither good nor terrible, a weird sort of in-between that leaves her feeling deeply unsettled even now that she's been here for a while. And, for that, the best remedy she has is distraction. She's back to using dating apps again, names like Kindling and Poundr more than a little hilarious to her, and if she feels like she's regressing somewhat, undoing progress that she made, she ignores it. At least she's having fun. There's always her art, too, but bored and on a whim, she buys a copy of a video game that looks like a knockoff Animal Crossing, called, appropriately enough, Critter Junction.
As it turns out, knockoff is probably kind of unfair. It's really fucking fun, and super customizable even before she starts reading about different mods for it online. She's spent the past few weeks toying with it, seeing what she can do and what she wants to do, glad to have something to focus on that's engrossing but low-pressure. Today, that brings her to the park, handheld console on a picnic table in front of her and a sketchbook beside it. She won't have the measurements exact, but it helps to sketch out what she has in mind beforehand.
She's planned ahead, too, bringing a portable battery charger and the cord for the console with her. What she doesn't realize, though, until her phone chimes with a low battery warning, is that she's forgotten her phone charger. "Shit," she sighs, then glances up to see who else might be around, calling out to the first person she notices, a girl maybe a couple years older than she is. "Hey, sorry, you don't have a phone charger I could borrow for a few minutes, do you?"